class Core::Portable::CompressionHandler
#include <corezipstream.h> class CompressionHandler { public: // fields float compressionLevel; int windowBits; ZlibCompressorStream* compressor; ZlibDecompressorStream* decompresssor; // construction CompressionHandler( float compressionLevel = ZlibCompressorStream::getPreferredLevel(), int windowBits = 15 ); // methods float getCompressionLevel() const; int getWindowBits() const; bool zip(IO::Stream& dstStream, const void* buffer, int size); bool unzip(IO::Stream& dstStream, const void* buffer, int size); ZlibCompressorStream& getCompressor(); ZlibDecompressorStream& getDecompressor(); };