class Core::Sockets::Socket
Network socket class wrapping a BSD-style descriptor.
#include <coresocket.h> class Socket { public: // construction Socket(SocketID socket); Socket(AddressFamily addressFamily, SocketType type, ProtocolType protocol); // methods SocketID getDescriptor() const; bool connect(const SocketAddress& address); bool disconnect(); bool isConnected() const; bool bind(const SocketAddress& address); bool listen(int maxConnections); SocketID accept(); bool getPeerAddress(SocketAddress& address) const; bool getLocalAddress(SocketAddress& address) const; bool setOption(int option, int value); bool getOption(int& value, int option) const; bool joinMulticastGroup( const IPAddress& groupAddress, const IPAddress& adapterAddress ); bool leaveMulticastGroup( const IPAddress& groupAddress, const IPAddress& adapterAddress ); bool isReadable(int timeout = 0) const; bool isWritable(int timeout = 0) const; bool isAnyError(int timeout = 0) const; int send(const void* buffer, int size, int flags = 0); int sendAll(const void* buffer, int size, int flags = 0); int receive(void* buffer, int size, int flags = 0); int getBytesAvailable(int& bytesAvailable); int sendTo( const void* buffer, int size, const SocketAddress& address, int flags = 0 ); int receiveFrom(void* buffer, int size, SocketAddress& address, int flags = 0); int getErrorCode() const; bool wouldBlockOperation(bool writeDirection) const; static int select( SocketID highestSocket, SocketIDSet* readList, SocketIDSet* writeList, SocketIDSet* errorList, int timeout ); }; // direct descendants class SSLSocket;