struct Core::AudioIOData
Overview
Audio data block definition for synchronous I/O of multiple audio streams. More…
#include <coreaudioiodata.h> struct AudioIOData { // structs struct StreamData; // fields int numInputs; int numOutputs; int numSamples; AudioFloatType floatType; StreamData* inputs; StreamData* outputs; // methods void allocateStreamData(int numInputs, int numOutputs); void deallocateStreamData(); void allocateStreams( int numInputs, int numOutputs, int maxChannels = kMaxAudioStreamChannels ); void deallocateStreams(); void setInputStreamBuffers(int index, float32* buffers[], int numChannels); void setOutputStreamBuffers(int index, float32* buffers[], int numChannels); }; // direct descendants template < int kNumInputs, int kNumOutputs, int kMaxChannels = kMaxAudioStreamChannels > struct StaticAudioIOData;
Detailed Documentation
Audio data block definition for synchronous I/O of multiple audio streams.
Fields
int numInputs
number of input streams
int numOutputs
number of output streams
int numSamples
number of samples per stream buffer
AudioFloatType floatType
audio floating-point type (32 or 64 Bit)
StreamData* inputs
input streams
StreamData* outputs
output streams
Methods
void allocateStreamData(int numInputs, int numOutputs)
Allocate stream data arrays for specified number of I/Os.
void deallocateStreamData()
Deallocate stream data arrays.
void allocateStreams( int numInputs, int numOutputs, int maxChannels = kMaxAudioStreamChannels )
Allocate stream arrays and audio buffer arrays for specified number of I/Os.
Calls allocateStreamData.
void deallocateStreams()
Deallocate stream arrays and audio buffer arrays.
Calls deallocateStreamData.
void setInputStreamBuffers(int index, float32* buffers[], int numChannels)
Assign buffer addresses for given input stream.
void setOutputStreamBuffers(int index, float32* buffers[], int numChannels)
Assign buffer addresses for given output stream.