class CCL::AbstractDragHandler
Overview
Base class for implementing a drag handler. More…
#include <abstractdraghandler.h> class AbstractDragHandler: public CCL::IDragHandler { public: // fields spriteOffset; // methods PROPERTY_POINTER (ISprite, sprite, Sprite); SpriteOffset void moveSprite (PointRef where); void moveSprite (RectRef rect); virtual void moveSprite (const DragEvent& event); void hideSprite (); void deleteSprite (); virtual tbool CCL_API dragEnter (const DragEvent& event); virtual tbool CCL_API dragOver (const DragEvent& event); virtual tbool CCL_API dragLeave (const DragEvent& event); virtual tbool CCL_API drop (const DragEvent& event); virtual tbool CCL_API afterDrop (const DragEvent& event); virtual tbool CCL_API hasVisualFeedback () const; virtual tbool CCL_API isNullHandler () const; virtual tbool CCL_API wantsAutoScroll () const; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual tbool CCL_API dragEnter (const DragEvent& event) = 0; virtual tbool CCL_API dragOver (const DragEvent& event) = 0; virtual tbool CCL_API dragLeave (const DragEvent& event) = 0; virtual tbool CCL_API drop (const DragEvent& event) = 0; virtual tbool CCL_API afterDrop (const DragEvent& event) = 0; virtual tbool CCL_API hasVisualFeedback () const = 0; virtual tbool CCL_API isNullHandler () const = 0; virtual tbool CCL_API wantsAutoScroll () const = 0;
Detailed Documentation
Base class for implementing a drag handler.
Optionally uses a sprite for visual feedback. <>
Methods
SpriteOffset void moveSprite (PointRef where)
< offset from drag position
virtual void moveSprite (const DragEvent& event)
moves sprite with mouse
virtual tbool CCL_API hasVisualFeedback () const
Check if the handler provides any visual feedback.
virtual tbool CCL_API isNullHandler () const
Check if the handler was only a created to prevent parent views from receiving drag events over this view.