class CCL::AsyncSequence
#include <asyncoperation.h> class AsyncSequence: public CCL::AsyncCompletionHandler { public: // classes class CallItem; // methods PROPERTY_BOOL (cancelOnError, CancelOnError); void then (IAsyncCompletionHandler* handler); template <typename T> int add (const T& lambda); template <typename T> void then (const T& lambda); template <typename T> void then ( T* target, typename MemberFuncCompletionHandler <T>::MemberFunc memberFunc ); Promise start (); bool isStarted () const; void resume (); void cancel (); bool isEmpty () const; int getCount () const; Variant getResult (int index) const; IAsyncOperation* getOperation (int index) const; };
Inherited Members
public: // fields IAsyncCompletionHandler; // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; Unknown& operator = (const Unknown&); unsigned int getRetainCount () const; virtual void CCL_API onCompletion (IAsyncOperation& operation) = 0; virtual void CCL_API onCompletion (IAsyncOperation& operation);