class CCL::ModelFactory3D
Overview
#include <modelfactory3d.h> class ModelFactory3D { public: // methods static AutoPtr <IMaterial3D> createSolidColorMaterial (ColorRef color); static AutoPtr <ITextureMaterial3D> createTextureMaterial ( IBitmap* bitmap, ColorRef backgroundColor = Colors::kTransparentBlack ); static AutoPtr <IModel3D> createModelFromSource ( const IGeometrySource3D& source, IMaterial3D* material = nullptr ); static AutoPtr <IModel3D> createUnitCube (IMaterial3D* material = nullptr); static AutoPtr <IModel3D> createGrid ( uint32 gridWidth, uint32 gridHeight, float cellWidth, float cellHeight, IMaterial3D* material = nullptr ); static AutoPtr <IModel3D> createSphere ( float radius, uint32 numberOfParallels, uint32 numberOfMeridians, IMaterial3D* material = nullptr ); static AutoPtr <IModel3D> createBillboard (IMaterial3D* material = nullptr); };
Detailed Documentation
Methods
static AutoPtr <IMaterial3D> createSolidColorMaterial (ColorRef color)
Create solid material with given color.
static AutoPtr <ITextureMaterial3D> createTextureMaterial ( IBitmap* bitmap, ColorRef backgroundColor = Colors::kTransparentBlack )
Create texture material using a Bitmap and an optional background color.
static AutoPtr <IModel3D> createModelFromSource ( const IGeometrySource3D& source, IMaterial3D* material = nullptr )
Create 3D model with data provided by geometry source.
static AutoPtr <IModel3D> createUnitCube (IMaterial3D* material = nullptr)
Create cube model.
static AutoPtr <IModel3D> createGrid ( uint32 gridWidth, uint32 gridHeight, float cellWidth, float cellHeight, IMaterial3D* material = nullptr )
Create grid model.
static AutoPtr <IModel3D> createSphere ( float radius, uint32 numberOfParallels, uint32 numberOfMeridians, IMaterial3D* material = nullptr )
Create sphere model.
static AutoPtr <IModel3D> createBillboard (IMaterial3D* material = nullptr)
Create billboard (sprite).