enum CCL::ITessellator3D::Flags

#include <itessellator3d.h>

enum Flags
{
    kGenerateNormals            = 1 < <0,
    kGenerateInverseNormals     = 1 < <1,
    kGenerateTextureCoordinates = 1 < <2,
    kWindingOrderCW             = 1 < <3,
    kWindingOrderCCW            = 0,
};