enum CCL::ITessellator3D::Flags
#include <itessellator3d.h> enum Flags { kGenerateNormals = 1 < <0, kGenerateInverseNormals = 1 < <1, kGenerateTextureCoordinates = 1 < <2, kWindingOrderCW = 1 < <3, kWindingOrderCCW = 0, };
#include <itessellator3d.h> enum Flags { kGenerateNormals = 1 < <0, kGenerateInverseNormals = 1 < <1, kGenerateTextureCoordinates = 1 < <2, kWindingOrderCW = 1 < <3, kWindingOrderCCW = 0, };