struct CCL::AnimationControlPoints

#include <ianimation.h>

struct AnimationControlPoints
{
    // fields

    double c1x;
    double c1y;
    double c2x;
    double c2y;

    // construction

    AnimationControlPoints (
        double c1x = 0.,
        double c1y = 0.,
        double c2x = 0.,
        double c2y = 0.
    );
};