struct CCL::AudioCallbackContext
Overview
Context information for one audio callback. More…
#include <iaudiocallback.h> struct AudioCallbackContext { // fields int byteSize = sizeof (AudioCallbackContext); int flags = 0; TSeconds systemTime = 0; TSamples samplePos = 0; SampleRate sampleRate = 0; static constexpr int kOverload = 1 < <0; };
Detailed Documentation
Context information for one audio callback.
Fields
int byteSize = sizeof (AudioCallbackContext)
size of this struct in bytes
int flags = 0
(see below)
TSeconds systemTime = 0
system time in seconds
TSamples samplePos = 0
sample position
SampleRate sampleRate = 0
current sample rate
static constexpr int kOverload = 1 < <0
an overload has been detected