struct CCL::AudioContentFormat
#include <iaudiosource.h> struct AudioContentFormat { // fields int channelCount = 0; SampleRate sampleRate = 0; SpeakerBitField speakerFormat = SpeakerDef::kEmpty; AudioSampleType sampleType = kAudioSampleTypeInt; int bitDepth = 0; AudioFormatType formatType = kAudioFormatPCM; // methods bool isValid () const; bool isFloat () const; AudioContentFormat& makeDefaultForBitDepth (int bitDepth); AudioContentFormat& makeFloat (AudioFloatType floatType = kAudioFloat32); };