struct CCL::IBufferAllocator3D
3D graphics memory allocator
#include <ibufferallocator3d.h> struct IBufferAllocator3D: public CCL::IUnknown { // methods virtual IBufferSegment3D*CCL_API allocateBuffer ( GraphicsBuffer3DType type, BufferUsage3D usage, uint32 count, uint32 strideInBytes ) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;