struct CCL::IController

Overview

A controller implements the backend logic for user interaction. More…

#include <icontroller.h>

struct IController: public CCL::IUnknown
{
    // methods

    virtual int CCL_API countParameters () const = 0;
    virtual IParameter*CCL_API getParameterAt (int index) const = 0;
    virtual IParameter*CCL_API findParameter (StringID name) const = 0;
    virtual IParameter*CCL_API getParameterByTag (int tag) const = 0;
    virtual IUnknown*CCL_API getObject (StringID name, UIDRef classID) = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;

Detailed Documentation

A controller implements the backend logic for user interaction.

It provides parameters and other objects used by GUI widgets.

Methods

virtual int CCL_API countParameters () const = 0

Get number of parameters.

virtual IParameter*CCL_API getParameterAt (int index) const = 0

Get parameter by index.

virtual IParameter*CCL_API findParameter (StringID name) const = 0

Get parameter by name.

virtual IParameter*CCL_API getParameterByTag (int tag) const = 0

Get parameter by tag.

virtual IUnknown*CCL_API getObject (StringID name, UIDRef classID) = 0

Get object by name and class id.