struct CCL::IController
Overview
A controller implements the backend logic for user interaction. More…
#include <icontroller.h> struct IController: public CCL::IUnknown { // methods virtual int CCL_API countParameters () const = 0; virtual IParameter*CCL_API getParameterAt (int index) const = 0; virtual IParameter*CCL_API findParameter (StringID name) const = 0; virtual IParameter*CCL_API getParameterByTag (int tag) const = 0; virtual IUnknown*CCL_API getObject (StringID name, UIDRef classID) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;
Detailed Documentation
A controller implements the backend logic for user interaction.
It provides parameters and other objects used by GUI widgets.
Methods
virtual int CCL_API countParameters () const = 0
Get number of parameters.
virtual IParameter*CCL_API getParameterAt (int index) const = 0
Get parameter by index.
virtual IParameter*CCL_API findParameter (StringID name) const = 0
Get parameter by name.
virtual IParameter*CCL_API getParameterByTag (int tag) const = 0
Get parameter by tag.
virtual IUnknown*CCL_API getObject (StringID name, UIDRef classID) = 0
Get object by name and class id.