struct CCL::IShaderParameterSet3D
Set of shader parameter buffers.
#include <igraphics3d.h> struct IShaderParameterSet3D: public CCL::IUnknown { // fields static constexpr int kMaxTextureCount = 5; // methods virtual tresult CCL_API setVertexShaderParameters ( int bufferIndex, IBufferSegment3D* parameters ) = 0; virtual tresult CCL_API setPixelShaderParameters ( int bufferIndex, IBufferSegment3D* parameters ) = 0; virtual tresult CCL_API setTexture ( int textureIndex, IGraphicsTexture2D* texture ) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;