struct CCL::VertexPNT

Vertex containing a position, a normal vector element and texture coordinates.

#include <vertex3d.h>

struct VertexPNT
{
    // fields

    PointF3D position;
    PointF3D normal;
    PointF textureCoordinate;
    static constexpr VertexElementDescription kDescription [3] {       { "POSITION", kR32G32B32_Float },         { "NORMAL",   kR32G32B32_Float },         { "TEXCOORD", kR32G32_Float }     };
};