struct CCL::VertexPNT
Vertex containing a position, a normal vector element and texture coordinates.
#include <vertex3d.h> struct VertexPNT { // fields PointF3D position; PointF3D normal; PointF textureCoordinate; static constexpr VertexElementDescription kDescription [3] { { "POSITION", kR32G32B32_Float }, { "NORMAL", kR32G32B32_Float }, { "TEXCOORD", kR32G32_Float } }; };