struct Core::AudioData
Overview
Audio data block definition. More…
#include <coreaudiodata.h> struct AudioData { // fields int numChannels; int numSamples; SilenceBitField silenceBits; AudioFloatType floatType; float32** buffers32; float64** buffers64; // construction AudioData (); AudioData ( int numChannels, int numSamples, float32** buffers, AudioFloatType floatType = kAudioFloat32 ); AudioData ( int numChannels, int numSamples, float64** buffers, AudioFloatType floatType = kAudioFloat64 ); // methods int getBitDepth () const; template <class float> float* getBuffer (int index) const; template <class float> float** getBuffers () const; float32** getBuffers () const; float64** getBuffers () const; };
Detailed Documentation
Audio data block definition.
Fields
int numChannels
number of audio channels
int numSamples
number of audio samples per buffer
SilenceBitField silenceBits
audio channel silence bit field (max. 32 channels)
AudioFloatType floatType
audio floating-point type (32 or 64 Bit)
float32** buffers32
32 Bit audio buffers
float64** buffers64
64 Bit audio buffers
Construction
AudioData ( int numChannels, int numSamples, float32** buffers, AudioFloatType floatType = kAudioFloat32 )
Construct with 32 Bit buffers.
AudioData ( int numChannels, int numSamples, float64** buffers, AudioFloatType floatType = kAudioFloat64 )
Construct with 64 Bit buffers.