class CCL::RotationConstraints3D
Overview
3D Rotation Constraints More…
#include <itransformconstraints3d.h> class RotationConstraints3D: public CCL::TransformConstraints3D { public: // construction RotationConstraints3D ( float minRotationX = 0.f, float maxRotationX = 0.f, float minRotationY = 0.f, float maxRotationY = 0.f, float minRotationZ = 0.f, float maxRotationZ = 0.f ); // methods virtual tbool CCL_API isValidTransform (Transform3DRef transform) const; };
Inherited Members
public: // fields ITransformConstraints3D; // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; Unknown& operator = (const Unknown&); unsigned int getRetainCount () const; virtual tbool CCL_API isValidTransform (Transform3DRef transform) const = 0;
Detailed Documentation
3D Rotation Constraints
Methods
virtual tbool CCL_API isValidTransform (Transform3DRef transform) const
Check if a given transform matches constraints.