class CCL::RotationConstraints3D

Overview

3D Rotation Constraints More…

#include <itransformconstraints3d.h>

class RotationConstraints3D: public CCL::TransformConstraints3D
{
public:
    // construction

    RotationConstraints3D (
        float minRotationX = 0.f,
        float maxRotationX = 0.f,
        float minRotationY = 0.f,
        float maxRotationY = 0.f,
        float minRotationZ = 0.f,
        float maxRotationZ = 0.f
    );

    // methods

    virtual tbool CCL_API isValidTransform (Transform3DRef transform) const;
};

Inherited Members

public:
    // fields

     ITransformConstraints3D;

    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;
    Unknown& operator = (const Unknown&);
    unsigned int getRetainCount () const;
    virtual tbool CCL_API isValidTransform (Transform3DRef transform) const = 0;

Detailed Documentation

3D Rotation Constraints

Methods

virtual tbool CCL_API isValidTransform (Transform3DRef transform) const

Check if a given transform matches constraints.