template class CCL::MappedBuffer3D
System memory mapped buffer.
#include <ibufferallocator3d.h> template <typename Type> class MappedBuffer3D { public: // construction MappedBuffer3D (const IBufferSegment3D& segment); // methods bool isValid () const; uint32 getSize () const; Type& operator [] (uint32 index); const Type& operator [] (uint32 index) const; };