namespace CCL::ParamName3D
Overview
namespace ParamName3D { // global variables kProjectionMatrix; projectionMatrix; kModelMatrix; modelMatrix; kModelViewMatrix; modelViewMatrix; kNormalMatrix; normalMatrix; kCameraPosition; cameraPosition; kAmbientLight; ambientLight; kDirectionalLight; directionalLight; kPointLight; pointLight; kLightColor; color; kLightDirection; direction; kLightPosition; position; kPointLightConstantTerm; constantTerm; kPointLightLinearFactor; linearFactor; kPointLightQuadraticFactor; quadraticFactor; kLightMask; lightMask; kMaterialColor; materialColor; kShininess; shininess; kOpacity; } // namespace ParamName3D
Detailed Documentation
Global Variables
projectionMatrix
< [Transform3D]
modelMatrix
< [Transform3D]
modelViewMatrix
< [Transform3D]
normalMatrix
< [Transform3D]
cameraPosition
< [PointF4D]
ambientLight
< [struct]
directionalLight
< [struct]
pointLight
< [struct]
color
< [ColorF]
direction
< [PointF4D]
position
< [PointF4D]
constantTerm
< [float]
linearFactor
< [float]
quadraticFactor
< [float]
lightMask
< [int]
materialColor
< [ColorF]
shininess
< [float]