namespace CCL::ParamName3D

Overview

namespace ParamName3D {

// global variables

 kProjectionMatrix;
 projectionMatrix;
 kModelMatrix;
 modelMatrix;
 kModelViewMatrix;
 modelViewMatrix;
 kNormalMatrix;
 normalMatrix;
 kCameraPosition;
 cameraPosition;
 kAmbientLight;
 ambientLight;
 kDirectionalLight;
 directionalLight;
 kPointLight;
 pointLight;
 kLightColor;
 color;
 kLightDirection;
 direction;
 kLightPosition;
 position;
 kPointLightConstantTerm;
 constantTerm;
 kPointLightLinearFactor;
 linearFactor;
 kPointLightQuadraticFactor;
 quadraticFactor;
 kLightMask;
 lightMask;
 kMaterialColor;
 materialColor;
 kShininess;
 shininess;
 kOpacity;

} // namespace ParamName3D

Detailed Documentation

Global Variables

 projectionMatrix

< [Transform3D]

 modelMatrix

< [Transform3D]

 modelViewMatrix

< [Transform3D]

 normalMatrix

< [Transform3D]

 cameraPosition

< [PointF4D]

 ambientLight

< [struct]

 directionalLight

< [struct]

 pointLight

< [struct]

 color

< [ColorF]

 direction

< [PointF4D]

 position

< [PointF4D]

 constantTerm

< [float]

 linearFactor

< [float]

 quadraticFactor

< [float]

 lightMask

< [int]

 materialColor

< [ColorF]

 shininess

< [float]