struct CCL::Transform3D
Overview
3D Transformation Matrix More…
#include <transform3d.h> struct Transform3D: public CCL::PlainTransform3D { // methods Transform3D& operator = (Transform3DRef t); bool operator == (Transform3DRef other) const; bool operator != (Transform3DRef other) const; bool isIdentity () const; Transform3D& transpose (); Transform3D getInverseTransform () const; Transform3D& translate (float tx, float ty, float tz); Transform3D& translate (PointF3DRef p); Transform3D& scale (float sx, float sy, float sz); Transform3D& rotateX (float angle); Transform3D& rotateY (float angle); Transform3D& rotateZ (float angle); Transform3D operator * (Transform3DRef rhs) const; Transform3D& operator *= (Transform3DRef& t); Transform3D& rightMultiply (Transform3DRef t); Transform3D& leftMultiply (Transform3DRef t); void resetTranslation (); void resetRotation (); void resetScale (); PointF3D& transform (PointF3D& p) const; void getTranslation (PointF3D& translation) const; void getRotation (PointF3D& rotation) const; void getScale (PointF3D& scale) const; };
Inherited Members
public: // fields float v11; float v12; float v13; float v14; float v21; float v22; float v23; float v24; float v31; float v32; float v33; float v34; float v41; float v42; float v43; float v44; float v [4][4];
Detailed Documentation
3D Transformation Matrix
Methods
Transform3D& operator = (Transform3DRef t)
Assign matrix.
bool operator == (Transform3DRef other) const
Comparison operator.
bool operator != (Transform3DRef other) const
Comparison operator.
bool isIdentity () const
Check if this is an identity matrix.
Transform3D& transpose ()
Transpose matrix.
Transform3D getInverseTransform () const
Get inverse matrix.
Transform3D& translate (float tx, float ty, float tz)
Add translation.
Transform3D& scale (float sx, float sy, float sz)
Add scaling (relative to origin).
Transform3D& rotateX (float angle)
Add rotation around a coordinate axis.
Transform3D operator * (Transform3DRef rhs) const
Multiply with other matrix.
void resetTranslation ()
Reset translation component.
void resetRotation ()
Reset rotation component.
void resetScale ()
Reset scale component.
PointF3D& transform (PointF3D& p) const
Transform point.
void getTranslation (PointF3D& translation) const
Get translation component.
void getRotation (PointF3D& rotation) const
Get rotation component.
void getScale (PointF3D& scale) const
Get scale component.