struct CCL::SceneEdit3D

3D scene editing scope

#include <iscene3d.h>

struct SceneEdit3D
{
    // fields

    IScene3D* scene;
    ISceneNode3D* node;
    int editFlags;

    // construction

    SceneEdit3D (IScene3D* scene, ISceneNode3D* node = nullptr, int editFlags = 0);
};