struct CCL::IAnimation

Animation interface.

#include <ianimation.h>

struct IAnimation: public CCL::IUnknown
{
    // enums

    enum Options;
    enum RepeatCount;
    enum ResetMode;

    // methods

    virtual void CCL_API setDescription (const AnimationDescription& description) = 0;
    virtual void CCL_API getDescription (AnimationDescription& description) const = 0;
    virtual void CCL_API setCompletionHandler (IAnimationCompletionHandler* handler) = 0;
    virtual void CCL_API clone (IAnimation*& animation) const = 0;

    template  <typename IFace>
    IAnimation IFace* cloneAs () const;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;