struct CCL::IAnimation
Animation interface.
#include <ianimation.h> struct IAnimation: public CCL::IUnknown { // enums enum Options; enum RepeatCount; enum ResetMode; // methods virtual void CCL_API setDescription (const AnimationDescription& description) = 0; virtual void CCL_API getDescription (AnimationDescription& description) const = 0; virtual void CCL_API setCompletionHandler (IAnimationCompletionHandler* handler) = 0; virtual void CCL_API clone (IAnimation*& animation) const = 0; template <typename IFace> IAnimation IFace* cloneAs () const; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;