struct CCL::IAnimationCompletionHandler
#include <ianimation.h> struct IAnimationCompletionHandler: public CCL::IUnknown { // methods virtual void CCL_API onAnimationFinished () = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;