struct CCL::IAnimationCompletionHandler

#include <ianimation.h>

struct IAnimationCompletionHandler: public CCL::IUnknown
{
    // methods

    virtual void CCL_API onAnimationFinished () = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;