struct CCL::IAnimationHandler
Overview
#include <ianimation.h> struct IAnimationHandler: public CCL::IUnknown { // methods virtual tresult CCL_API addAnimation ( IObject* target, StringID propertyId, const IAnimation* prototype ) = 0; virtual tresult CCL_API removeAnimation (IObject* target, StringID propertyId) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;
Detailed Documentation
Methods
virtual tresult CCL_API addAnimation ( IObject* target, StringID propertyId, const IAnimation* prototype ) = 0
Add animation for given target property.
Animation object will be copied.
virtual tresult CCL_API removeAnimation (IObject* target, StringID propertyId) = 0
Remove animation for given target property.