struct CCL::IAudioSink
Overview
Abstract destination for floating-point audio, can be implemented by encoders and others. More…
#include <iaudiosource.h> struct IAudioSink: public CCL::IAudioContent { // methods virtual int CCL_API write (const AudioData& data, int sampleFrames) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual int CCL_API getNumChannels () const = 0; virtual SampleRate CCL_API getSampleRate () const = 0; virtual TSamples CCL_API getFrameCount () const = 0; virtual SpeakerBitField CCL_API getSpeakerFormat () const = 0; IAudioContent TSeconds getDuration () const;
Detailed Documentation
Abstract destination for floating-point audio, can be implemented by encoders and others.
Methods
virtual int CCL_API write (const AudioData& data, int sampleFrames) = 0
Write a block of audio.
Returns the number of samples actually written, or a negative value on error.