struct CCL::IAudioSource
Overview
Abstract source of floating-point audio, can be implemented by decoders, generators, etc. More…
#include <iaudiosource.h> struct IAudioSource: public CCL::IAudioContent { // methods virtual int CCL_API read (AudioData& data, int sampleFrames) = 0; virtual TSamples CCL_API seek (TSamples position) = 0; virtual TSamples CCL_API tell () const = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual int CCL_API getNumChannels () const = 0; virtual SampleRate CCL_API getSampleRate () const = 0; virtual TSamples CCL_API getFrameCount () const = 0; virtual SpeakerBitField CCL_API getSpeakerFormat () const = 0; IAudioContent TSeconds getDuration () const;
Detailed Documentation
Abstract source of floating-point audio, can be implemented by decoders, generators, etc.
Methods
virtual int CCL_API read (AudioData& data, int sampleFrames) = 0
Read the next block of audio.
Returns the number of samples actually read or negative value on error.
virtual TSamples CCL_API seek (TSamples position) = 0
Seek to audio frame position.
May fail if the source is not seekable.
virtual TSamples CCL_API tell () const = 0
Get current read position, in audio frames.