struct CCL::IGraphicsBuffer3D
Interface for a buffer containing 3D data suitable for rendering.
#include <ibufferallocator3d.h> struct IGraphicsBuffer3D: public CCL::IUnknown { // enums enum Type; // methods virtual Type CCL_API getType () const = 0; virtual void*CCL_API map () = 0; virtual void CCL_API unmap () = 0; virtual IBufferSegment3D*CCL_API createSegment (uint32 count, uint32 stride) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;