struct CCL::IGraphicsBuffer3D

Interface for a buffer containing 3D data suitable for rendering.

#include <ibufferallocator3d.h>

struct IGraphicsBuffer3D: public CCL::IUnknown
{
    // enums

    enum Type;

    // methods

    virtual Type CCL_API getType () const = 0;
    virtual void*CCL_API map () = 0;
    virtual void CCL_API unmap () = 0;
    virtual IBufferSegment3D*CCL_API createSegment (uint32 count, uint32 stride) = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;