struct CCL::IGraphics3D
Interface provided by framework for drawing 3D primitives with GPU hardware-acceleration.
#include <igraphics3d.h> struct IGraphics3D: public CCL::IUnknown { // methods virtual tresult CCL_API setPipeline (IGraphicsPipeline3D* pipeline) = 0; virtual tresult CCL_API setVertexBuffer ( IGraphicsBuffer3D* buffer, uint32 stride ) = 0; virtual tresult CCL_API setIndexBuffer ( IGraphicsBuffer3D* buffer, DataFormat3D format ) = 0; virtual tresult CCL_API setShaderParameters (IShaderParameterSet3D* parameters) = 0; virtual tresult CCL_API draw (uint32 startVertex, uint32 vertexCount) = 0; virtual tresult CCL_API drawIndexed ( uint32 startIndex, uint32 indexCount, int32 baseVertex ) = 0; virtual tresult CCL_API drawGeometry (IGeometry3D* geometry) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;