struct CCL::IGraphicsShader3D
Interface for a shader that runs on the GPU.
#include <igraphics3d.h> struct IGraphicsShader3D: public CCL::IUnknown { // enums enum Type; // methods virtual Type CCL_API getType () const = 0; virtual const void*CCL_API getBlobAddress () const = 0; virtual uint32 CCL_API getBlobSize () const = 0; virtual ITypeInfo*CCL_API getBufferTypeInfo (int bufferIndex) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;