struct CCL::IGraphicsResource3D
Base interface for objects that need to reference graphics resources.
#include <ibufferallocator3d.h> struct IGraphicsResource3D: public CCL::IUnknown { // methods virtual tbool CCL_API isGPUAccessible () const = 0; virtual tresult CCL_API upload (IBufferAllocator3D& allocator) = 0; virtual void CCL_API discard () = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;