struct CCL::IGraphicsResource3D

Base interface for objects that need to reference graphics resources.

#include <ibufferallocator3d.h>

struct IGraphicsResource3D: public CCL::IUnknown
{
    // methods

    virtual tbool CCL_API isGPUAccessible () const = 0;
    virtual tresult CCL_API upload (IBufferAllocator3D& allocator) = 0;
    virtual void CCL_API discard () = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;