struct CCL::IGridTessellator3D
Tessellator interface for 2D grids on the XZ-plane.
#include <itessellator3d.h> struct IGridTessellator3D: public CCL::ITessellator3D { // methods virtual tresult CCL_API setGridSize (uint32 width, uint32 height) = 0; virtual tresult CCL_API setCellSize (float width, float height) = 0; };
Inherited Members
public: // enums enum Flags; // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual uint32 CCL_API getVertexCount () const = 0; virtual uint32 CCL_API getIndexCount () const = 0; virtual const PointF3D*CCL_API getPositions () const = 0; virtual const PointF3D*CCL_API getNormals () const = 0; virtual const PointF*CCL_API getTextureCoords () const = 0; virtual const uint32*CCL_API getIndices () const = 0; virtual tresult CCL_API generate (uint32 flags) = 0;