struct CCL::IMediaThreadPriorityHandler

Overview

Handler to set realtime thread priorities for multimedia applications. More…

#include <imediathreading.h>

struct IMediaThreadPriorityHandler: public CCL::IUnknown
{
    // methods

    virtual tresult CCL_API setSelfToRealtimePriority (Threading::ThreadPriority priority) = 0;
    virtual tresult CCL_API setSelfToAbsolutePriority (int priority) = 0;
    virtual tresult CCL_API getSelfAbsolutePriority (int& priority) = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;

Detailed Documentation

Handler to set realtime thread priorities for multimedia applications.

On Windows, this can be MMCSS or a custom driver setting the priority in kernel mode.

Methods

virtual tresult CCL_API setSelfToRealtimePriority (Threading::ThreadPriority priority) = 0

Set priority of calling thread to kPriorityRealtimeBase or greater.

virtual tresult CCL_API setSelfToAbsolutePriority (int priority) = 0

Set priority of calling thread to absolute value (0..31 on Windows).

virtual tresult CCL_API getSelfAbsolutePriority (int& priority) = 0

Get priority of calling thread as absolute value (0..31 on Windows).