struct CCL::IMediaThreadPriorityHandler
Overview
Handler to set realtime thread priorities for multimedia applications. More…
#include <imediathreading.h> struct IMediaThreadPriorityHandler: public CCL::IUnknown { // methods virtual tresult CCL_API setSelfToRealtimePriority (Threading::ThreadPriority priority) = 0; virtual tresult CCL_API setSelfToAbsolutePriority (int priority) = 0; virtual tresult CCL_API getSelfAbsolutePriority (int& priority) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;
Detailed Documentation
Handler to set realtime thread priorities for multimedia applications.
On Windows, this can be MMCSS or a custom driver setting the priority in kernel mode.
Methods
virtual tresult CCL_API setSelfToRealtimePriority (Threading::ThreadPriority priority) = 0
Set priority of calling thread to kPriorityRealtimeBase or greater.
virtual tresult CCL_API setSelfToAbsolutePriority (int priority) = 0
Set priority of calling thread to absolute value (0..31 on Windows).
virtual tresult CCL_API getSelfAbsolutePriority (int& priority) = 0
Get priority of calling thread as absolute value (0..31 on Windows).