struct CCL::ISceneConstraints3D

Overview

Interface to manage transform constraints in a 3D scene node. More…

#include <iscene3d.h>

struct ISceneConstraints3D: public CCL::ITransformConstraints3D
{
    // methods

    virtual tresult CCL_API addConstraints (ITransformConstraints3D* transformConstraints) = 0;
    virtual tresult CCL_API removeConstraints (ITransformConstraints3D* transformConstraints) = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;
    virtual tbool CCL_API isValidTransform (Transform3DRef transform) const = 0;

Detailed Documentation

Interface to manage transform constraints in a 3D scene node.

Methods

virtual tresult CCL_API addConstraints (ITransformConstraints3D* transformConstraints) = 0

Add constraints.

virtual tresult CCL_API removeConstraints (ITransformConstraints3D* transformConstraints) = 0

Remove constraints.