struct CCL::ISceneConstraints3D
Overview
Interface to manage transform constraints in a 3D scene node. More…
#include <iscene3d.h> struct ISceneConstraints3D: public CCL::ITransformConstraints3D { // methods virtual tresult CCL_API addConstraints (ITransformConstraints3D* transformConstraints) = 0; virtual tresult CCL_API removeConstraints (ITransformConstraints3D* transformConstraints) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual tbool CCL_API isValidTransform (Transform3DRef transform) const = 0;
Detailed Documentation
Interface to manage transform constraints in a 3D scene node.
Methods
virtual tresult CCL_API addConstraints (ITransformConstraints3D* transformConstraints) = 0
Add constraints.
virtual tresult CCL_API removeConstraints (ITransformConstraints3D* transformConstraints) = 0
Remove constraints.