struct CCL::ISceneChildren3D
Overview
Interface to manage children in a 3D scene node. More…
#include <iscene3d.h> struct ISceneChildren3D: public CCL::IContainer { // methods virtual ISceneNode3D*CCL_API findNode (StringID name) const = 0; virtual tresult CCL_API addNode (ISceneNode3D* node) = 0; virtual tresult CCL_API removeNode (ISceneNode3D* node) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual IUnknownIterator*CCL_API createIterator () const = 0;
Detailed Documentation
Interface to manage children in a 3D scene node.
Methods
virtual ISceneNode3D*CCL_API findNode (StringID name) const = 0
Find child node.
virtual tresult CCL_API addNode (ISceneNode3D* node) = 0
Add child node.
virtual tresult CCL_API removeNode (ISceneNode3D* node) = 0
Remove child node.