struct CCL::ISceneRenderer3D
Overview
3D scene renderer interface provided by the framework. More…
#include <iscene3d.h> struct ISceneRenderer3D: public CCL::IUnknown { // methods virtual IScene3D*CCL_API getIScene () const = 0; virtual ICamera3D*CCL_API getActiveICamera () const = 0; virtual tresult CCL_API setActiveICamera (ICamera3D* camera) = 0; virtual int CCL_API getMultisamplingFactor () const = 0; virtual tresult CCL_API setMultisamplingFactor (int factor) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;
Detailed Documentation
3D scene renderer interface provided by the framework.
Methods
virtual IScene3D*CCL_API getIScene () const = 0
Get 3D scene.
virtual ICamera3D*CCL_API getActiveICamera () const = 0
Get active camera.
virtual tresult CCL_API setActiveICamera (ICamera3D* camera) = 0
Set active camera.
virtual int CCL_API getMultisamplingFactor () const = 0
Get multisampling factor.
virtual tresult CCL_API setMultisamplingFactor (int factor) = 0
Set multisampling factor.