struct CCL::ISceneRenderer3D

Overview

3D scene renderer interface provided by the framework. More…

#include <iscene3d.h>

struct ISceneRenderer3D: public CCL::IUnknown
{
    // methods

    virtual IScene3D*CCL_API getIScene () const = 0;
    virtual ICamera3D*CCL_API getActiveICamera () const = 0;
    virtual tresult CCL_API setActiveICamera (ICamera3D* camera) = 0;
    virtual int CCL_API getMultisamplingFactor () const = 0;
    virtual tresult CCL_API setMultisamplingFactor (int factor) = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;

Detailed Documentation

3D scene renderer interface provided by the framework.

Methods

virtual IScene3D*CCL_API getIScene () const = 0

Get 3D scene.

virtual ICamera3D*CCL_API getActiveICamera () const = 0

Get active camera.

virtual tresult CCL_API setActiveICamera (ICamera3D* camera) = 0

Set active camera.

virtual int CCL_API getMultisamplingFactor () const = 0

Get multisampling factor.

virtual tresult CCL_API setMultisamplingFactor (int factor) = 0

Set multisampling factor.