struct Core::IGameBitmapRenderer
Overview
#include <coregameinterface.h> struct IGameBitmapRenderer: public Core::IPropertyHandler { // fields static const InterfaceID kIID = FOUR_CHAR_ID('G', 'm', 'B', 'R'); // methods virtual ErrorCode renderFrame(BitmapData& data, int offsetX, int offsetY) = 0; }; // direct descendants class BitmapGameCore;
Inherited Members
public: // fields static const InterfaceID kIID = 0; // methods virtual void setProperty(const Property& value) = 0; virtual void getProperty(Property& value) = 0; virtual void release() = 0;
Detailed Documentation
Methods
virtual ErrorCode renderFrame(BitmapData& data, int offsetX, int offsetY) = 0
Render current frame to bitmap.
Can be called multiple times in case multiple physical displays are combined.