struct Core::IGameCore
Overview
#include <coregameinterface.h> struct IGameCore: public Core::IPropertyHandler { // enums enum RunResult; // fields static const InterfaceID kIID = FOUR_CHAR_ID('G', 'm', 'C', 'o'); // methods virtual ErrorCode startup(IGameEnvironment* environment) = 0; virtual void shutdown() = 0; virtual int run() = 0; }; // direct descendants class BitmapGameCore;
Inherited Members
public: // fields static const InterfaceID kIID = 0; // methods virtual void setProperty(const Property& value) = 0; virtual void getProperty(Property& value) = 0; virtual void release() = 0;
Detailed Documentation
Methods
virtual int run() = 0
Run game for one frame, called periodically.