struct Core::IGameEnvironment
#include <coregameinterface.h> struct IGameEnvironment: public Core::IPropertyHandler { // fields static const InterfaceID kIID = FOUR_CHAR_ID('G', 'm', 'E', 'v'); // methods virtual int getScreenWidth() const = 0; virtual int getScreenHeight() const = 0; virtual int getScreenFormat() const = 0; virtual bool isJoypadButtonPressed(JoypadButton button) const = 0; virtual int getPointerValue(PointerValue which) const = 0; }; // direct descendants class StaticGameEnvironment;
Inherited Members
public: // fields static const InterfaceID kIID = 0; // methods virtual void setProperty(const Property& value) = 0; virtual void getProperty(Property& value) = 0; virtual void release() = 0;