struct Core::IGameLibrary

#include <coregameinterface.h>

struct IGameLibrary: public Core::IPropertyHandler
{
    // fields

    static const InterfaceID kIID = FOUR_CHAR_ID('G', 'm', 'L', 'b');

    // methods

    virtual int getGameCount() const = 0;
    virtual CStringPtr getGameTitle(int index) const = 0;
    virtual IGameCore* getGameCore(int index) const = 0;
};

Inherited Members

public:
    // fields

    static const InterfaceID kIID = 0;

    // methods

    virtual void setProperty(const Property& value) = 0;
    virtual void getProperty(Property& value) = 0;
    virtual void release() = 0;