struct Core::IGameLibrary
#include <coregameinterface.h> struct IGameLibrary: public Core::IPropertyHandler { // fields static const InterfaceID kIID = FOUR_CHAR_ID('G', 'm', 'L', 'b'); // methods virtual int getGameCount() const = 0; virtual CStringPtr getGameTitle(int index) const = 0; virtual IGameCore* getGameCore(int index) const = 0; };
Inherited Members
public: // fields static const InterfaceID kIID = 0; // methods virtual void setProperty(const Property& value) = 0; virtual void getProperty(Property& value) = 0; virtual void release() = 0;