struct CCL::IBasicAnimation

Animates a single scalar value, rectangle, point, or color (IUIValue).

#include <ianimation.h>

struct IBasicAnimation: public CCL::IAnimation
{
    // methods

    virtual tresult CCL_API setStartValue (VariantRef value) = 0;
    virtual tresult CCL_API setEndValue (VariantRef value) = 0;
};

Inherited Members

public:
    // enums

    enum Options;
    enum RepeatCount;
    enum ResetMode;

    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;
    virtual void CCL_API setDescription (const AnimationDescription& description) = 0;
    virtual void CCL_API setCompletionHandler (IAnimationCompletionHandler* handler) = 0;