struct CCL::IBasicAnimation
Animates a single scalar value, rectangle, point, or color (IUIValue).
#include <ianimation.h> struct IBasicAnimation: public CCL::IAnimation { // methods virtual tresult CCL_API setStartValue (VariantRef value) = 0; virtual tresult CCL_API setEndValue (VariantRef value) = 0; };
Inherited Members
public: // enums enum Options; enum RepeatCount; enum ResetMode; // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual void CCL_API setDescription (const AnimationDescription& description) = 0; virtual void CCL_API setCompletionHandler (IAnimationCompletionHandler* handler) = 0;