struct CCL::IConvertingAudioSink
Overview
Wraps an IAudioSink, converting incoming audio from a different channel count/layout on write(). More…
#include <iaudiosource.h> struct IConvertingAudioSink: public CCL::IWrappedAudioSink { // methods virtual tresult CCL_API setSourceChannels ( int channelCount, SpeakerBitField speakerFormat = SpeakerDef::kEmpty ) = 0; virtual tresult CCL_API setChannelMixMode (ChannelMixMode mode) = 0; virtual ChannelMixMode CCL_API getChannelMixMode () const = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual int CCL_API getNumChannels () const = 0; virtual SampleRate CCL_API getSampleRate () const = 0; virtual TSamples CCL_API getFrameCount () const = 0; virtual SpeakerBitField CCL_API getSpeakerFormat () const = 0; IAudioContent TSeconds getDuration () const; virtual int CCL_API write (const AudioData& data, int sampleFrames) = 0; virtual tresult CCL_API setSink (IAudioSink* sink) = 0; virtual IAudioSink*CCL_API getSink () const = 0;
Detailed Documentation
Wraps an IAudioSink, converting incoming audio from a different channel count/layout on write().
Methods
virtual tresult CCL_API setSourceChannels ( int channelCount, SpeakerBitField speakerFormat = SpeakerDef::kEmpty ) = 0
Set the number of channels of the audio that will be passed to write(), and optionally its speaker layout (SpeakerDef::kEmpty picks a standard layout for channelCount).
virtual tresult CCL_API setChannelMixMode (ChannelMixMode mode) = 0
Set the mixing algorithm to use when combining channels.
virtual ChannelMixMode CCL_API getChannelMixMode () const = 0
Get the mixing algorithm currently in use.