struct CCL::IResamplingAudioSource
Overview
Wraps an IAudioSource, converting its audio to a different sample rate on read(). More…
#include <iaudiosource.h> struct IResamplingAudioSource: public CCL::IWrappedAudioSource { // methods virtual tresult CCL_API setTargetRate (SampleRate sampleRate) = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual int CCL_API getNumChannels () const = 0; virtual SampleRate CCL_API getSampleRate () const = 0; virtual TSamples CCL_API getFrameCount () const = 0; virtual SpeakerBitField CCL_API getSpeakerFormat () const = 0; IAudioContent TSeconds getDuration () const; virtual int CCL_API read (AudioData& data, int sampleFrames) = 0; virtual TSamples CCL_API seek (TSamples position) = 0; virtual TSamples CCL_API tell () const = 0; virtual tresult CCL_API setSource (IAudioSource* source) = 0; virtual IAudioSource*CCL_API getSource () const = 0;
Detailed Documentation
Wraps an IAudioSource, converting its audio to a different sample rate on read().
Methods
virtual tresult CCL_API setTargetRate (SampleRate sampleRate) = 0
Set the sample rate to resample to.