struct CCL::IWrappedAudioSource
Overview
Common base for an IAudioSource that wraps another IAudioSource. More…
#include <iaudiosource.h> struct IWrappedAudioSource: public CCL::IAudioSource { // methods virtual tresult CCL_API setSource (IAudioSource* source) = 0; virtual IAudioSource*CCL_API getSource () const = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual int CCL_API getNumChannels () const = 0; virtual SampleRate CCL_API getSampleRate () const = 0; virtual TSamples CCL_API getFrameCount () const = 0; virtual SpeakerBitField CCL_API getSpeakerFormat () const = 0; IAudioContent TSeconds getDuration () const; virtual int CCL_API read (AudioData& data, int sampleFrames) = 0; virtual TSamples CCL_API seek (TSamples position) = 0; virtual TSamples CCL_API tell () const = 0;
Detailed Documentation
Common base for an IAudioSource that wraps another IAudioSource.
Methods
virtual tresult CCL_API setSource (IAudioSource* source) = 0
Assign the underlying source to wrap.
Retains it.
virtual IAudioSource*CCL_API getSource () const = 0
Get the underlying source.
Does not transfer ownership.