struct CCL::IShaderParameterProvider3D
3D shader parameter provider interface.
#include <imodel3d.h> struct IShaderParameterProvider3D: public CCL::IUnknown { // methods virtual void CCL_API getShaderParameters (IShaderValue3D& parameters) const = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;