struct CCL::IShaderValue3D

Interface representing a value in a shader constant buffer.

#include <igraphics3d.h>

struct IShaderValue3D: public CCL::IUnknown
{
    // methods

    virtual tresult CCL_API setValue (VariantRef value) = 0;
    virtual tresult CCL_API setValue (Transform3DRef transform) = 0;
    virtual tresult CCL_API setValue (PointF4DRef point) = 0;
    virtual tresult CCL_API setValue (ColorFRef color) = 0;
    virtual IShaderValue3D&CCL_API getMember (StringID name) = 0;
    virtual IShaderValue3D&CCL_API getElementAt (int index) = 0;
    IShaderValue3D IShaderValue3D& operator = (VariantRef value);
    IShaderValue3D& operator = (Transform3DRef transform);
    IShaderValue3D& operator = (PointF4DRef point);
    IShaderValue3D& operator = (ColorFRef color);
    IShaderValue3D& operator [] (StringID name);
    IShaderValue3D& operator [] (int index);
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;