struct CCL::IShaderValue3D
Interface representing a value in a shader constant buffer.
#include <igraphics3d.h> struct IShaderValue3D: public CCL::IUnknown { // methods virtual tresult CCL_API setValue (VariantRef value) = 0; virtual tresult CCL_API setValue (Transform3DRef transform) = 0; virtual tresult CCL_API setValue (PointF4DRef point) = 0; virtual tresult CCL_API setValue (ColorFRef color) = 0; virtual IShaderValue3D&CCL_API getMember (StringID name) = 0; virtual IShaderValue3D&CCL_API getElementAt (int index) = 0; IShaderValue3D IShaderValue3D& operator = (VariantRef value); IShaderValue3D& operator = (Transform3DRef transform); IShaderValue3D& operator = (PointF4DRef point); IShaderValue3D& operator = (ColorFRef color); IShaderValue3D& operator [] (StringID name); IShaderValue3D& operator [] (int index); };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;