struct CCL::ISolidColorMaterial3D

Overview

3D solid color material. More…

#include <imodel3d.h>

struct ISolidColorMaterial3D: public CCL::IMaterial3D
{
    // methods

    virtual void CCL_API setMaterialColor (ColorRef color) = 0;
    virtual ColorRef CCL_API getMaterialColor () const = 0;
    virtual void CCL_API setShininess (float shininess) = 0;
    virtual float CCL_API getShininess () const = 0;
    DECLARE_STRINGID_MEMBER (kMaterialColor);
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;
    virtual void CCL_API getShaderParameters (IShaderValue3D& parameters) const = 0;
    virtual GraphicsContentHint CCL_API getMaterialHint () const = 0;
    virtual IGraphicsShader3D*CCL_API getPixelShader () const = 0;
    virtual void CCL_API setDepthBias (float bias) = 0;
    virtual float CCL_API getDepthBias () const = 0;
    virtual void CCL_API setLightMask (uint32 mask) = 0;
    virtual uint32 CCL_API getLightMask () const = 0;

Detailed Documentation

3D solid color material.

Methods

DECLARE_STRINGID_MEMBER (kMaterialColor)

< float