struct CCL::IShaderBufferWriter3D

Interface for writing values to shader constant buffer.

#include <igraphics3d.h>

struct IShaderBufferWriter3D: public CCL::IUnknown
{
    // methods

    virtual tresult CCL_API setBufferTypeInfo (ITypeInfo* typeInfo) = 0;
    virtual tresult CCL_API setBuffer (IBufferSegment3D* buffer) = 0;
    virtual IShaderValue3D&CCL_API asValue () = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;