struct CCL::IShaderBufferWriter3D
Interface for writing values to shader constant buffer.
#include <igraphics3d.h> struct IShaderBufferWriter3D: public CCL::IUnknown { // methods virtual tresult CCL_API setBufferTypeInfo (ITypeInfo* typeInfo) = 0; virtual tresult CCL_API setBuffer (IBufferSegment3D* buffer) = 0; virtual IShaderValue3D&CCL_API asValue () = 0; };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;