struct CCL::IUVSphereTessellator3D

Tessellator interface for UV spheres.

#include <itessellator3d.h>

struct IUVSphereTessellator3D: public CCL::ITessellator3D
{
    // methods

    virtual tresult CCL_API setRadius (float radius) = 0;
    virtual tresult CCL_API setNumberOfParallels (uint32 count) = 0;
    virtual tresult CCL_API setNumberOfMeridians (uint32 count) = 0;
};

Inherited Members

public:
    // enums

    enum Flags;

    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;
    virtual uint32 CCL_API getVertexCount () const = 0;
    virtual uint32 CCL_API getIndexCount () const = 0;
    virtual const PointF3D*CCL_API getPositions () const = 0;
    virtual const PointF3D*CCL_API getNormals () const = 0;
    virtual const PointF*CCL_API getTextureCoords () const = 0;
    virtual const uint32*CCL_API getIndices () const = 0;
    virtual tresult CCL_API generate (uint32 flags) = 0;