struct CCL::IVertexFormat3D

Interface for describing the memory layout of a vertex format.

#include <igraphics3d.h>

struct IVertexFormat3D: public CCL::IUnknown
{
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;