struct CCL::IVertexFormat3D
Interface for describing the memory layout of a vertex format.
#include <igraphics3d.h> struct IVertexFormat3D: public CCL::IUnknown { };
Inherited Members
public: // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0;