struct Core::IGameEnvironment

#include <coregameinterface.h>

struct IGameEnvironment: public Core::IPropertyHandler
{
    // fields

    static const InterfaceID kIID = FOUR_CHAR_ID ('G', 'm', 'E', 'v');

    // methods

    virtual int getScreenWidth () const = 0;
    virtual int getScreenHeight () const = 0;
    virtual int getScreenFormat () const = 0;
    virtual bool isJoypadButtonPressed (JoypadButton button) const = 0;
    virtual int getPointerValue (PointerValue which) const = 0;
};

Inherited Members

public:
    // fields

    static const InterfaceID kIID = 0;

    // methods

    virtual void setProperty (const Property& value) = 0;
    virtual void getProperty (Property& value) = 0;
    virtual void release () = 0;