struct Core::IGameEnvironment
#include <coregameinterface.h> struct IGameEnvironment: public Core::IPropertyHandler { // fields static const InterfaceID kIID = FOUR_CHAR_ID ('G', 'm', 'E', 'v'); // methods virtual int getScreenWidth () const = 0; virtual int getScreenHeight () const = 0; virtual int getScreenFormat () const = 0; virtual bool isJoypadButtonPressed (JoypadButton button) const = 0; virtual int getPointerValue (PointerValue which) const = 0; };
Inherited Members
public: // fields static const InterfaceID kIID = 0; // methods virtual void setProperty (const Property& value) = 0; virtual void getProperty (Property& value) = 0; virtual void release () = 0;