struct Core::IGameLibrary

#include <coregameinterface.h>

struct IGameLibrary: public Core::IPropertyHandler
{
    // fields

    static const InterfaceID kIID = FOUR_CHAR_ID ('G', 'm', 'L', 'b');

    // methods

    virtual int getGameCount () const = 0;
    virtual CStringPtr getGameTitle (int index) const = 0;
    virtual IGameCore* getGameCore (int index) const = 0;
};

Inherited Members

public:
    // fields

    static const InterfaceID kIID = 0;

    // methods

    virtual void setProperty (const Property& value) = 0;
    virtual void getProperty (Property& value) = 0;
    virtual void release () = 0;