struct Core::IGameLibrary
#include <coregameinterface.h> struct IGameLibrary: public Core::IPropertyHandler { // fields static const InterfaceID kIID = FOUR_CHAR_ID ('G', 'm', 'L', 'b'); // methods virtual int getGameCount () const = 0; virtual CStringPtr getGameTitle (int index) const = 0; virtual IGameCore* getGameCore (int index) const = 0; };
Inherited Members
public: // fields static const InterfaceID kIID = 0; // methods virtual void setProperty (const Property& value) = 0; virtual void getProperty (Property& value) = 0; virtual void release () = 0;